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Things were beginning to get interesting. Like a newborn I wedged myself between the two animated hunks of flesh that stood either side of me to get a better view. Basically they should be enhancing your experience of the game, not counteracting it," explained Randy chirpily. One of the key problems is making sure the guys don’t look like idiots, and doing what you want them to.
Developing this kind of FPS is no longer about being alone in the world - it’s about developing a team-based singleplayer game and making the Al believable, plausible and fun. The first of these is getting your team to do what you want. "When we started work on Condition Zero, we found that there were two approaches to solving the problem of a command interface. During a lull in the action, I took the opportunity to ask how you, as the commander of your team of special forces soldiers, would be able to interact with your comrades.
I watched for a while as a manic bot-filled firefight kicked off on one of CZ’s impressive-looking new levels, where shards of debris flew off every surface as mis-aimed bullets thudded into walls. speaking to a pair of buck-toothed Ren and Stimpey lookalikes. Standing in front of me, was the man himself, Mr Randy Pitchford, not a bazooka-toting behemoth, but an affable enthusiastic man. Suddenly it appeared, looming from the greyness like a beacon to the lost, drawing in slack-jawed observers like fireflies to a lantern. Visibility was down to a minimum as I eked my way through swathes of bodies, matted together with sweat and spilt coffee towards the Gearbox stand showing Counter-Strike: Condition Zero, the single-player version of the greatest online shooter of our time.
My mission - to track down legendary developer Randy Pitchford, who, it was rumoured, was as big as a giant and had a rocket launcher for an arm. Throngs of pallid, under-nourished journos shunted their way from one room to the next as Hill and I peeled off in opposite directions.
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And several of the tools and technologies created in the making of CS:CZ will be released to the MOD community after launch.After four and a half hours, we arrived at the grandiose building, and were promptly ushered out of the vehicle by clucking Frenchmen towards the galleries housing a host of VU Games developers demonstrating their wares to the press. In the collaborative spirit of CS, Valve and Turtle Rock have tapped the creative talents of mapmakers and technology designers in the CS community. Counter-Strike: Condition Zero is a co-production by Valve and Turtle Rock Studios. In addition, CS:CZ includes an arsenal of advanced weaponry and equipment, including upgraded firepower, bulletproof riot shields, and more.
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Condition Zero contains never-before-seen elements to the game series, such as the official CS bot, which allows for both offline and online multiplayer simulations. Also, play your favorite classic CS maps, now visually upgraded. Counter-Strike: Condition Zero introduces new game technologies including highly-detailed locations atmospheric enhancements, such as snow and rain and more dynamic special effects - taking the #1 online action game into new territory. A collection of entirely new objectives challenge your ability to think quickly and strategically. Lead your team in increasingly challenging scenarios - from harsh jungle environments to severe arctic terrains, unforgiving deserts to dangerous international city streets. As a squad leader in an elite counter-terrorist operative, use new intel and weapon skills to complete an incredible collection of single-player missions. CS:CZ is a tactical action game that challenges you to compete with and against cunning computerized opponents in a Tour of Duty across the globe.
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Counter-Strike: Condition Zero (TM) advances this award-winning series by introducing objective based single-player action, the official CS bot, and special enhancements for online play.